2010-09-08, 02:59 AM
Cpgen should not have any external dependencies so its unlikely its crashing. Are you dropping a .mdl file on it? If you don't give it a valid .mdl file as input it will not do anything.
Can you describe "crash"? Because it's normal for a command line app to just popup and disappear in the blink of an eye (especially if not on the command line) ...Unless you here are beep and see a dialog box it probably did not do anything unexpected. There isn't any error reporting to speak of yet, so if it runs in to trouble you probably won't hear about it.
If cpgen works there will be a .cp file created in the directory of the file you drop on it (with the same name) ...so don't drop a .mdl file from your data/game folders on it or the original .cp file will get overwritten.
If you use the .mdl files spit out by x2mdl exclusively it just tacks on .mdl to the file name so you shouldn't confuse it with original files.
As for x2mdl, it may crash in an unfriendly way if you don't have the right Direct3D 9 and D3DX9 libraries on your computer.
X2mdl is the same deal. Drop a .x file or other kinds of graphics files onto it and it should produce a .mdl file.
These are very straight forward non-graphical tools. I don't intend for them to be the last word on the subject, but they will have to do the job for the time being. If you're using them correctly I just can't imagine them not working. But please please help me debug them for you if they're not working on your end.
Can you describe "crash"? Because it's normal for a command line app to just popup and disappear in the blink of an eye (especially if not on the command line) ...Unless you here are beep and see a dialog box it probably did not do anything unexpected. There isn't any error reporting to speak of yet, so if it runs in to trouble you probably won't hear about it.
If cpgen works there will be a .cp file created in the directory of the file you drop on it (with the same name) ...so don't drop a .mdl file from your data/game folders on it or the original .cp file will get overwritten.
If you use the .mdl files spit out by x2mdl exclusively it just tacks on .mdl to the file name so you shouldn't confuse it with original files.
As for x2mdl, it may crash in an unfriendly way if you don't have the right Direct3D 9 and D3DX9 libraries on your computer.
X2mdl is the same deal. Drop a .x file or other kinds of graphics files onto it and it should produce a .mdl file.
These are very straight forward non-graphical tools. I don't intend for them to be the last word on the subject, but they will have to do the job for the time being. If you're using them correctly I just can't imagine them not working. But please please help me debug them for you if they're not working on your end.