2010-09-20, 09:58 PM
And another prob you'll encounter
The units in the dwarf.x file are really too small for Som, so the output will look as I recall pretty crude, but not indistinguishable. When running tests with that file I scale it up 40 times or so to get it into Som units. It's really just there to demonstrate it works, but you might want to open the .X file up in an editor and scale it up first. Eventually I'll add an option to set the scale, but you'd have to use the command line or a shortcut to really access it. For now you should make sure your input is in Som units (I'm assuming you know them)
Future releases will have an interactive mode or something with a -i switch, to ask you what you want options wise. If Som's x2mdo does anything graphical I will probably replicate that also. But x2mdl is meant to be a simple commandline app. My plan is to eventually have a full featured graphical app called Somimp, but that will take some time evolve.
PS: Som units are integers. So basically the the dwarf's vertices will get collapsed to the nearest integer value.
The units in the dwarf.x file are really too small for Som, so the output will look as I recall pretty crude, but not indistinguishable. When running tests with that file I scale it up 40 times or so to get it into Som units. It's really just there to demonstrate it works, but you might want to open the .X file up in an editor and scale it up first. Eventually I'll add an option to set the scale, but you'd have to use the command line or a shortcut to really access it. For now you should make sure your input is in Som units (I'm assuming you know them)
Future releases will have an interactive mode or something with a -i switch, to ask you what you want options wise. If Som's x2mdo does anything graphical I will probably replicate that also. But x2mdl is meant to be a simple commandline app. My plan is to eventually have a full featured graphical app called Somimp, but that will take some time evolve.
PS: Som units are integers. So basically the the dwarf's vertices will get collapsed to the nearest integer value.