A couple issues- Draw Distance is glitchy and control issues

#7
Well if you have a version that "runs through all my keypresses like 5 seconds after I pressed them" I would think that exe must have some form of buffering implemented unless your driver somehow sends the keys later (that could also be related to your limited keyboard hardware you discussed before)

I guess I'll have to do a lot more tests to figure out what is really going on, but if this isn't fixed in the patched exe I'd like to correct it asap because it would be a serious quality control priority.


As for KF1 I talked with John a good deal about this not long ago. My understand was the new KF1 translation John was on the verge of releasing was an improved version of his PSOne translation, and furthermore he had no plans regarding the KF1 remake / was not enthusiastic about taking it on / thought there would be probs, but nevertheless would try to help out with an Ex based translation effort if only by releasing the raws from his PSOne work or something for people to piece together.
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Re: A couple issues- Draw Distance is glitchy and control issues - by HolyDiver - 2010-02-15, 08:56 PM



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