2010-01-21, 02:59 PM
I am assuming you are using a kill enemy event that removes an object when it dies.
What I am trying to do is actually create a static enemy model that looks like a barrel or box so when you kill it it will fade immediately (at which point you could have a show object event on death that made rubble appear). I haven't been successful yet though.
It will be cool IF i get it to work, and right now its a big IF. I am just trying to gauge how much it would be useful before I pour a ton of time trying to get this .mdl thing working.
What I am trying to do is actually create a static enemy model that looks like a barrel or box so when you kill it it will fade immediately (at which point you could have a show object event on death that made rubble appear). I haven't been successful yet though.
It will be cool IF i get it to work, and right now its a big IF. I am just trying to gauge how much it would be useful before I pour a ton of time trying to get this .mdl thing working.
- Todd DuFore (DMPDesign)
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