2012-10-12, 02:45 PM
I will give it a try
keep ya posted
keep ya posted
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game crashes upon npc warping you to a new map..?
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2012-10-12, 03:18 PM
(2012-10-12, 06:02 AM)Hguols link Wrote: I ran into this very problem while making Trismegistus. ...and at this time, I had a map FULL of items and objects. Tom, if you recall I had the same issue. I agree its likely a single item that is causing you grief. If i recall for me it was an item i may have had listed in my item table twice with the same name...something odd about it, but I dont remember what it was.
- Todd DuFore (DMPDesign)
Site Founder
2012-10-12, 03:24 PM
problem was fixed and game is back in motion thanks guys! fucking love you!
the warp crash occured after i had placed two items on these pedestal obects manually in the editor. so i did as hg said, i placed all items in a chest, in an object/event or npc/monster.. and it was fixed.. so glad i signed up here :3 p.s. the sound and graphics are much better on my older emachines with an nvida 6150 gpu as opposed to my other one which has a more up to date ati card and specs.. :P
2012-10-13, 10:16 PM
If I recall, Tom's problem was that if you use the same model for two different Items on a single map, the game will crash when leaving that map. Tom had multiple "notes" buried around that all used the same "Document Scroll" model. If the player didn't pick the scrolls up before warping off the map, the game would crash.
To a large degree, SoM looks up game parts by name when saving or loading so it's not surprising that having unique items with identical names (model name or item name) could cause problems. |
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