A possible way to extend voice overs into SOM games

#2
What a great idea! When I was riding my mower yesterday, all I got was a face full of dust and bloody shins from driving over thistle plants- ha.

I was considering having no BGM on some maps in my game, then just triggering voice overs with change BGM events that trigger when you examine and NPC etc. Your idea is much more flexible. Now I just need to figure where to get some decent voice acting recorded.
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Re: A possible way to extend voice overs into SOM games - by HwitVlf - 2011-07-31, 11:18 PM



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