I took a break from my current project to work on something I've had on my mind for quite some time. Affectionately entitled "More Maps, More Problems" or MMMP for short, this is a little side experiment of mine.
I discovered with all the different versions of Diadem of Maunstraut, that game errors and/or slowdown occur when more maps are traversed. (keep in mind, this was on an older XP machine) It seemed that by the 4th or 5th map the character warped to, it caused a crash. I have not tried the game with Windows 7.
I made something that I'd like you guys to experiment with yourselves.
(I hope it was ok that I used the server Todd)
https://www.swordofmoonlight.com/mmmp_runtime.zip - 35MB
(sorry, runtime only)
This is not a created runtime, but the som file and folders to open it up with the SOM program. Part of the experiment is to see if you can create a get this runtime from this, and get it to work. Sounds simple enough, eh?
What this is is 25 maps, all virtually identical. Each map has one object, one item, one enemy and one event. Approaching the object (altar) warps your character to the next number map. The 25th map will warp you to the first map. Testing the map in the SOM program, I had no problems.... I could go from map to map to map with ease.
Creating a runtime on my end was a completely different animal though. I start the game, and it crashes on me. I tried different compatibilities and got the same results. I've checked and re-checked everything I made, and I get returned to my desktop a few seconds after I select "New Game".
My question is, do each of you guys have the same problem? For obvious reasons, if I'm the only one that can't create a runtime from this - the problem is on my end. If you guys have the same problem, then its more our problem, with SOM in general.
My challenge is to get this working as a runtime, without reducing the numbers of maps. Feel to find any errors in what I've made that might cause this freeze.
I look forward to what you guys will report....
I discovered with all the different versions of Diadem of Maunstraut, that game errors and/or slowdown occur when more maps are traversed. (keep in mind, this was on an older XP machine) It seemed that by the 4th or 5th map the character warped to, it caused a crash. I have not tried the game with Windows 7.
I made something that I'd like you guys to experiment with yourselves.
(I hope it was ok that I used the server Todd)
https://www.swordofmoonlight.com/mmmp_runtime.zip - 35MB
(sorry, runtime only)
This is not a created runtime, but the som file and folders to open it up with the SOM program. Part of the experiment is to see if you can create a get this runtime from this, and get it to work. Sounds simple enough, eh?
What this is is 25 maps, all virtually identical. Each map has one object, one item, one enemy and one event. Approaching the object (altar) warps your character to the next number map. The 25th map will warp you to the first map. Testing the map in the SOM program, I had no problems.... I could go from map to map to map with ease.
Creating a runtime on my end was a completely different animal though. I start the game, and it crashes on me. I tried different compatibilities and got the same results. I've checked and re-checked everything I made, and I get returned to my desktop a few seconds after I select "New Game".
My question is, do each of you guys have the same problem? For obvious reasons, if I'm the only one that can't create a runtime from this - the problem is on my end. If you guys have the same problem, then its more our problem, with SOM in general.
My challenge is to get this working as a runtime, without reducing the numbers of maps. Feel to find any errors in what I've made that might cause this freeze.
I look forward to what you guys will report....