2011-06-11, 12:24 AM
That's a bit baffling. I suspect it's some Win7 shenanigan rather than an SoM bug, but short of seeing your setup myself, I don't know much more to suggest. When you load the project using the 'existing project' button, you might try to 'cut' the MMMP folder out of the pop-up window and paste it to your desktop rather than opening it. If Windows is splitting the files in some weird way, that might move them all to one place.
Your posted 'compiled' game still only has one map and it 'quits' when I try it, just like there is no opening map selected (ie not a crash). But I re-made the test project you were going for (attached), so hopefully people will run through it and answer your quandary. I ran through the 'loop' twice and had no problems or slowdown- both in the test project, and in the compiled game.
A note, the main bulk in a compiled game comes from the map Piece textures. SoM copies all Piece textures to the compiled game even if they aren't used in the game. You can make a game MUCH smaller by deleting unused textures from the compiled game folders. I got your 35MB zip down to ~1MB that way.
Your posted 'compiled' game still only has one map and it 'quits' when I try it, just like there is no opening map selected (ie not a crash). But I re-made the test project you were going for (attached), so hopefully people will run through it and answer your quandary. I ran through the 'loop' twice and had no problems or slowdown- both in the test project, and in the compiled game.
A note, the main bulk in a compiled game comes from the map Piece textures. SoM copies all Piece textures to the compiled game even if they aren't used in the game. You can make a game MUCH smaller by deleting unused textures from the compiled game folders. I got your 35MB zip down to ~1MB that way.