A side project, a challenge, a question, all in one...

#10
That's the thing, I had a similar problem on XP creating a map similar to this MMMP project. ‎ I don't think I shared the results with you John, but it was the entire reason that Trismegistus has no more than a 2 map hierarchy. ‎ 

There's two things that make me believe SOM is the culprit.

- This sort of thing still crashed on XP when I made it on that machine.
- My one-map runtime created on Windows 7 has no reported problems. ‎ 

I don't know how many maps is too many, but DOM was the best indicator. ‎ (5 map hierarchy)
_____________________

I have a big favor to ask of you John.

Please try to create something similar on your machine. ‎ Just a simple hallway, an object, an enemy, an item, and an event detailed warp on an object to the next map, and have 25 maps total, all of them linked together through that detailed warp. ‎ (it only took me about 15-20 minutes to make but I completely abused pick map's copy and paste function.)

I firmly believe you'll have very similar problems whenever you create a runtime.
If your project runs without problems, I'll eat my hat. ‎ (not literally, sorry. ‎ :P ) and I have some work to do regarding Windows 7 and SOM compatibility.

If you project has the same problems, maybe we could all get our heads together and spot something in the programming. ‎ It would be nice if it was as simple as changing something in the EXE. ‎ (like paddfg6)

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Re: A side project, a challenge, a question, all in one... - by Hguols - 2011-06-11, 08:07 PM



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