A sort of request, questions... and a hello. ^_^

#16
It's still plenty bright, which means I've got to tinker with the light settings for the map to make it look right. ^_^

Also, in regards to that problem... you can always use cheat codes to get the items in your inventory (and even some items that haven't been programmed with anything specific, such as the 'A' potion). I can send you the link to the codes for both KF 2 and KF 3 if you need them, it'd save a LOT of time trying to get up to that point.

As for lighting suggestions, I would be happy to take any suggestions there (so I can have sections that are dark and moody but not impossible to see in like the jap KF SoM) and some that are bright and seemingly full of life (like towns and stuff)

A thing that's just come to my attention and has me curious is the lack of a 'dark' element or energy in the SoM editor yet a 'dark' sword magic exists (which is just a edited wind sword magic *cough*) as well as the lack of ability to inflict poison damage or have slow effect on equipment. Is there any way to actually do anything about this? The reason I ask this bit is that it kind of bugs me that I'm going to have to put the Dark Slayer as a sword that has no actual dark trait. o_O
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Re: A sort of request, questions... and a hello. ^_^ - by dragoonblade - 2010-08-21, 10:32 AM



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