A sort of request, questions... and a hello. ^_^

#18
(2010-08-21, 10:32 AM)dragoonblade link Wrote: A thing that's just come to my attention and has me curious is the lack of a 'dark' element or energy in the SoM editor yet a 'dark' sword magic exists (which is just a edited wind sword magic *cough*) as well as the lack of ability to inflict poison damage or have slow effect on equipment. Is there any way to actually do anything about this? The reason I ask this bit is that it kind of bugs me that I'm going to have to put the Dark Slayer as a sword that has no actual dark trait. o_O

You can use one of the elements for a dark element. Most KF games did not have a dark element btw. Maybe KF4 was the first. In Dark Destiny Todd swapped the light element for dark, which was consistent with the story. In one of my projects I've replaced the pierce affinity with light and made light dark. Which I found acceptable because bows/arrows are not really present in Som.

Just remember that the three strength based affinities work differently than the 5 magic based ones. So like in my project you have the four elements derived from dark magic. And light magic is something else, more aligned with the physical realm or whatever. Alternatively you could go with a three way elemental setup and fit dark/light in with the magic affinities.
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Re: A sort of request, questions... and a hello. ^_^ - by HolyDiver - 2010-08-21, 02:50 PM



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