A sort of request, questions... and a hello. ^_^

#27
I'm definitely interested in converting all monsters to NPCs myself. The trouble is the monsters use a different set of animations. I'm in the process of developing a tool suite for working with monsters/npc files but it's going to take me a little while yet to iron out the details. I've completely reverse engineered the model file format. And I think I could quickly write a program that reads in a file and remaps the animation IDs so that you'd end up with a .MDL file for the monster but with the correct NPC animation ID mapping.

If you want to convert all the monsters into NPCs this way for us I'll definitely cookup that program for you. NPCs have a lot of animations that monsters don't, like turn to the right to face the player etc. You'd just have to pick a neutral animation for all of those. But you could definitely make sure the new monster NPC wouldn't do anything weird like die when you talk to it.

If you want to make monster suits (as I understand you) that unequip the other stuff you're wearing, that sort of thing is going to be in the item .prf file. I don't know to what extent we've collectively mapped that out. I'm very interested in making equipment like this myself. So for like a two handed sword for instance. Ideally there are some bytes in the .prf files that are very flexible, but there's no guarantee... it's very possible that the full plate armor is just a special item class that was hacked in to make KF1 work.

Ultimately once I have a better understanding of the memory, we could setup an extension to do this kind of thing for ourselves. Including detecting what equipment the player is wearing in events and even equipping things for the player (like upgrading a fire sword to "fire sword lv2" without requiring a re-equip)
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Re: A sort of request, questions... and a hello. ^_^ - by HolyDiver - 2010-08-21, 08:10 PM



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