A sort of request, questions... and a hello. ^_^

#34
A few posts back you guys mentioned some things about armor item .prf's.

Just an fyi....there is a set of hexes you can modify that tells SOM what 'slot' the item should take up in the inventory.

There is 00 or 01 (off or on) trigger for the hexes, the first hex in the string tells SOM whether the item is equippable or just a usable item(this hex has top priority and will override the hex for the weapon/armor type if it were also set to 01 or 02)...the next hex says whether or not its a weapon or armor...depending on how this hex is set the next few hexes control the item type...so if you were to select weapon, the next few hexes (on/off switches) control if its a stabbing, slashing, two handed or poking weapon...conversely if armor is selected, the next few hexes identify whether its a head piece, chest, arm, leg, shield or accessory (or all slots such as the full suit set).

It really isnt very useful information I guess because its really much easier to just copy an existing item's .prf file and edit the item.mdo you want it to point to then worry about how all the hex info works.
- Todd DuFore (DMPDesign)
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Re: A sort of request, questions... and a hello. ^_^ - by dmpdesign - 2010-08-23, 02:59 AM



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