2010-08-24, 02:22 AM
(2010-08-24, 01:39 AM)dmpdesign link Wrote: Holy...when you turn the flag for weapon all the hexes afterwards designate the weapon type and no longer have any bearing on the armor slot.
The weapon/armor hex is either 00 (weapon) or 01 (armor) so basically equipping a weapon cant affect an armor slot.
Also because of this, a weapon can't provide defensive stats or vice versa.
Worth asking. A file format is pretty arbitrary, it doesn't determine anything per say. And I can't think of anything that would distinguish a weapon from armor other than the swing type.... so it just seemed like otherwise that would be a lot of unused bytes, as typically an id like that is not variable in length. Add to that the fact that any reasonable designer would've left those bytes open because even in KF games a bow and arrow de-equips the shield I'm thinking. The overlap of the atk/def fields is more understandable though poorly thought thru.