2010-09-05, 11:42 PM
Well it's Galth Fee's armor (so it's explained to me) ... there's no rule it has to all be consistent. The helmet stands out esthetically and has no disadvantages (unless the lightning bolt drains your MP -- I don't think I ever found/knew of the helmet myself until my involvement here)
There's also no rule that Light is not also demonic in the KF universe. One dragon is of light and doesn't seem any better than the other. In fact I was always of the belief the light dragon was the truly evil dragon, but that debates been worn pretty thin around here and I don't think anyone has been able to make much sense of everything. The only thing I'm pretty sure about is the light/dark element is emblematic of the taijitu which holds in theory ultimately neither side is good/bad (and if there is any clear indicator both are maybe corrupting forces)
Both of the words Moonlight and Dark Slayer cleverly suggest ambiguity between light and shadow.
PS: I put so much work into Som you guys should pool together and at least come up with 10,000$ a year for me (not really so much considering the baseline salary I would theoretically get from an employer)
However I would also accept (for the time being) if we could just form an art committee and rationally/democratically vote on what new communal assets we'd like to have. Then artists would rush out and selflessly make it so, and thus Som games would be much better on the whole
There's also no rule that Light is not also demonic in the KF universe. One dragon is of light and doesn't seem any better than the other. In fact I was always of the belief the light dragon was the truly evil dragon, but that debates been worn pretty thin around here and I don't think anyone has been able to make much sense of everything. The only thing I'm pretty sure about is the light/dark element is emblematic of the taijitu which holds in theory ultimately neither side is good/bad (and if there is any clear indicator both are maybe corrupting forces)
Both of the words Moonlight and Dark Slayer cleverly suggest ambiguity between light and shadow.
PS: I put so much work into Som you guys should pool together and at least come up with 10,000$ a year for me (not really so much considering the baseline salary I would theoretically get from an employer)
However I would also accept (for the time being) if we could just form an art committee and rationally/democratically vote on what new communal assets we'd like to have. Then artists would rush out and selflessly make it so, and thus Som games would be much better on the whole