Very nice and creative models!
Make sure you have 'UV mapping' checked when you save the X file in Metasequoia or you'll lose the texturing.
Also, colored polygons will show through a texture in SoM. If you use strong or dark polygon colors, it can make your model look 'plastic'. Try opening each material and setting to H=0 S=0 V=100 to make the polygons white.
Make sure you have 'UV mapping' checked when you save the X file in Metasequoia or you'll lose the texturing.
Also, colored polygons will show through a texture in SoM. If you use strong or dark polygon colors, it can make your model look 'plastic'. Try opening each material and setting to H=0 S=0 V=100 to make the polygons white.