There is some information on making custom animated models in the how-to linked in the thread here. But it's not completely up to date. You can get a copy of Mick's tools for making animated models (x2mdl and cpgen) on his site site. You can also try asking question there.
I would recommend you start by making a simple animated Object if you don't have animation experience. Work your way up to custom enemies.
As far as I can tell, the last release of x2mdl is broken, so you might want to hunt down an older version.
Important things that aren't in the how-to:
Don't use two different textures on the same object in Metasequoia. The textures get messed up.
Make your skeleton's 'root node' at ground level (y=0).
I just got through making an new, updated humanoid skeleton (that's a skeleton structure for animating, not a skeleton enemy) for SoM models. It should be suitable for attaching to a standardized human body mesh.
I hope you do make some Georgian national weapons. I don't know much about your area's historical weapons. There is a Circassian Saber weapon in Shadow Tower Abyss. I think it would be from close your area.
I would recommend you start by making a simple animated Object if you don't have animation experience. Work your way up to custom enemies.
As far as I can tell, the last release of x2mdl is broken, so you might want to hunt down an older version.
Important things that aren't in the how-to:
Don't use two different textures on the same object in Metasequoia. The textures get messed up.
Make your skeleton's 'root node' at ground level (y=0).
I just got through making an new, updated humanoid skeleton (that's a skeleton structure for animating, not a skeleton enemy) for SoM models. It should be suitable for attaching to a standardized human body mesh.
I hope you do make some Georgian national weapons. I don't know much about your area's historical weapons. There is a Circassian Saber weapon in Shadow Tower Abyss. I think it would be from close your area.