Adding custom items and weapons to SoM (unsticky me please)

#36
I used your 'weapon size' models for AirFlamesRed's sword and they worked beautifully- cooool!
I have a couple questions. Todd mentioned custom weapons sometimes look too bright or flicker during the 'swing'. Is there a fix for that?

I noticed armguards and full-body armor have four models (.mdo, _0.mdo, _1.mdo, _2.mdo) that seem to be replacement segments for the swing-arm model. If we want to make new hand armor, do we need to make 4 new models? ‎ 

Edit: I noticed there are a couple hidden objects in your 'exact sword' MDO model (a second sword etc); are they used for something? ‎ 

Quote:Have you found a way around using multiple textures? I didnt map two textures to one object and got nowhere, the model had only one texture and was crazily mapped.
If you're having trouble with a single texture, maybe the UV setup for your model goes off the edge of the texture somewhere. MDLs don't support 'tiling' meaning the UV area for any single polygon (triangle or quad) can't cross the edge of the texture and have the texture repeat like it does with an MDO.

If you're trying to do something that just has to use tiling (like a hidden door that matches a tiled wall) you should be able to split the model (door etc) into multiple polygons, each one using the texture once. So a door needing the texture tiled 3x wide and 2x high, would have 6 quads in it's surface, each displaying the full 256x256 texture.

That's the only 'single' texture problem I've encountered. If the problem is something else, free to send me the example. ‎ Smile
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Re: Adding custom items and weapons to SoM - by HwitVlf - 2011-05-22, 10:54 PM



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