(2011-05-23, 12:26 PM)Verdite link Wrote: I'll send you my demon warrior to take a peek at.I love your animations! I could actually feel his pain when he died :)
I see a few problems in the texture setup-
The 'head' object uses two different textures (mat1=strangehide.bmp and mat2=demonparts.bmp) which doesn't work in x2mdl right now. The whole 'head' will come out covered in only one of the textures.
LShoulder and Rshoulder objects each use three textures (bod, mat1 and mat2),
and Torso, L/RShin and L/RFoot use (bod and mat1),
and RHand uses two textures (bod and sword),
so they'll likely have the same problem as the head.
LThigh and RThigh objects both have one polygon whose UV goes off the texture, so their texture will come out all wacky flipped.