Adding custom items and weapons to SoM (unsticky me please)

#48
Yes, nice swords. Are they modeled after authentic Georgian weapons?
(2011-05-24, 01:47 PM)Creatura link Wrote: Is it possible to have more than 3 animations for hand? If yes, how do I do it?
Oh BTW where do I get x2mdl?
I tried to make a basic replacement swing-arm model but it wouldn't show up ingame. However, I recently noticed that the arm model seems to have invisible bones which may be needed to align the weapon and hand armor to the arm. They may need to be included in the replacement arm model. If we can get a replacement arm to work ingame, it might be possible to add a fourth swing animation. ‎ 
The latest version of x2mdl is available here on som.net. However, I think that release has a serious bug. So, if it gives you problems, you can try the older version here. Mick, who made x2mdl, might have updated it by now. You could post on his site and and ask.


Verdite, I did a rough 'fix' for the UV issues I mentioned on your model and it seems to be looking ok in game. Your sword texture wasn't included, and since the sword and right hand are part of the same object, they'll need to use a single texture. I assigned the hand and sword both to the sword's texture so you'll have to insert a block for the hand's texture into the sword's bmp or such.


Attached Files
.zip   enemy.textures.fixed.zip (Size: 571.59 KB / Downloads: 174)
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Re: Adding custom items and weapons to SoM - by HwitVlf - 2011-05-25, 12:35 AM



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