2011-05-25, 10:41 PM
Ha, I'd hate to get mixed up and eat a cod piece while wearing a piece of cod.
As far as the 'international humanoid standard', I think it's mostly about relative proportions and number of bones. There's a brief description of it here, or, if you want to have the urge to poke your own eyes out so you won't have to read any more technical jargon, the full description is here . It looks like I was wrong in assuming that the common T pose (outstretched arms) were part of the standard though.
I'd very much like to get a standardized animated skeleton going for SoM so we could swap in/out parts. I'm just finishing making the first NPC for my game, when it comes time to make the second, I'll try to swap the first NPC's skeleton/ animations into the second and see how it goes.
As far as the 'international humanoid standard', I think it's mostly about relative proportions and number of bones. There's a brief description of it here, or, if you want to have the urge to poke your own eyes out so you won't have to read any more technical jargon, the full description is here . It looks like I was wrong in assuming that the common T pose (outstretched arms) were part of the standard though.
I'd very much like to get a standardized animated skeleton going for SoM so we could swap in/out parts. I'm just finishing making the first NPC for my game, when it comes time to make the second, I'll try to swap the first NPC's skeleton/ animations into the second and see how it goes.