Adding custom items and weapons to SoM (unsticky me please)

#64
(2011-05-29, 10:54 PM)Verdite link Wrote: Not entirely sure... Wolf is it possible to put a cp into an item?
I've only tested once, but it didn't work to use an animated MDL for an item. It said 'texture not found' in the item editor and you couldn't see the weapon ingame. :(

I think for a flail, you could make a 'relaxed' chain version for the display model, and a taut-chain version for the swing model.

I always wondered how they avoided hitting themselves; if the ball missed its target, seems like it would swing back around and smack the wielder. Ha, that would have worked for a Monty Python scene. Perhaps authentic versions had long handles and short chains? ‎  ‎ 
Reply



Messages In This Thread
Re: Adding custom items and weapons to SoM - by HwitVlf - 2011-05-30, 04:09 AM



Users browsing this thread:
16 Guest(s)