Adding custom items and weapons to SoM (unsticky me please)

#71
So is it best to use one tex or more?
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#72
I think it's just a matter of preference. Personally, I prefer to use as few textures as possible.
But on big models, it usually takes a couple textures at least to get a good look.
On my NPC, I have a three textures: clothes, face/hair, feet/legs/hands. I probably could have fit everything into two if I tried hard enough.
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#73
And do all three go through x2mdl alright? What version you using?
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#74
Yes, all three textures come out good in the MDL. I was using an old version of x2mdl (about the 4th release) since the later version didn't work at all. But Mick's latest release (about the 10th version) available here, seems to work again.

Note, double sided polygons look funky in somimp_viewer, but they look normal ingame.
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#75
Hey guys just for fun I'm posting this:
https://www.mediafire.com/?2l34ode6n7x1146

I made everything myself.

Just For Laughs. ‎  Biggrin
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#76
That's actually a good starting model to learn with. You should load him into your SoM game as a secret boss. I gave him an attack just for the fun of it.


Attached Files
.zip   minecraft steve.zip (Size: 56.91 KB / Downloads: 153)
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#77
Biggrin Biggrin Biggrin that was hilarious.
Imagine these animations in minecraft. ‎  Biggrin
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#78
I haven't posted my weapons here for a long time.

I made this today:


Attached Files Thumbnail(s)
   
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#79
Beautifully done! ‎  Is that an in game/in editor shot with a 256 set of textures? ‎  It looks really high res.
- Todd DuFore (DMPDesign)
Site Founder
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#80
the tex are 256 and it's shot in meta render.
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