2011-07-29, 10:20 PM
From what I see John, Games people seem to do UVs then pack sensibly and magic up a texture that fits or can be shrunk to size. Looking around the net there are small images for free, so I guess you pay for quality from that method.
These new UV tools are really working out great, and thats the two from select menu. (The UV live thing had to go - kept crashing) Thiough I'm a bit confused as, did these not come as a single unit? They really are saving tons of time for me, esprcially with the higher poly stuff.
Anyway, just an incite: with the paint panel open / file / effect and I add fractal - about 6 or 7 times. Different colours, amount etc, then maybe noise, more fractals. Its quite difficult to get photo realistic without PSP or photoshop and images, but that not what I'm after.
So the rivets for example I just used a dark grey, cricled around it, then, with a smaller brush painted the fake specular on top. Normally I would paint this in the bump channel as well but using this as my specular.The alpha channel is transparency only so I tend to steer clear.The bump can be added later; ie spec done load a new grey and paint the bump.
Now I've got better control of the UVs this is gonna be my method, more or less.
I have some png images I made which I load via the 'figure' tab which would be very difficult to paint by hand, and things like text are difficult but I'm trying to get an artistic angle on it (even if its the 'pot luck' of fractals)
I've made a note with the measurements - the chair was confusing me.
These new UV tools are really working out great, and thats the two from select menu. (The UV live thing had to go - kept crashing) Thiough I'm a bit confused as, did these not come as a single unit? They really are saving tons of time for me, esprcially with the higher poly stuff.
Anyway, just an incite: with the paint panel open / file / effect and I add fractal - about 6 or 7 times. Different colours, amount etc, then maybe noise, more fractals. Its quite difficult to get photo realistic without PSP or photoshop and images, but that not what I'm after.
So the rivets for example I just used a dark grey, cricled around it, then, with a smaller brush painted the fake specular on top. Normally I would paint this in the bump channel as well but using this as my specular.The alpha channel is transparency only so I tend to steer clear.The bump can be added later; ie spec done load a new grey and paint the bump.
Now I've got better control of the UVs this is gonna be my method, more or less.
I have some png images I made which I load via the 'figure' tab which would be very difficult to paint by hand, and things like text are difficult but I'm trying to get an artistic angle on it (even if its the 'pot luck' of fractals)
I've made a note with the measurements - the chair was confusing me.