2013-11-15, 12:38 PM
(This post was last modified: 2013-11-17, 04:39 PM by StolenBattenberg.)
I fixed those crashes by adding some error handling into the program, I also edited the .TIM and .KFTim file importers etc, when you're converting from .TIM to .KFTim.
I used some of the useless bytes which aren't read by the game to hold the tims VRAM tags etc, just so it has more compatibility, same with the reverse (.KFTim - .Tim) , but holding the loader IDs in the TIM's vram slots.
I didn't make a seeker for .KFTim yet, so you need to have the files already extracted, you can extract bulk .tim files in the new version though, with the help of the command-line tool 'TIMMay'.
Quite honestly, I have no idea how to make file seekers, I actually meant to ask you exactly how you did it for the KFtool.
By the way, thanks for that info on TXR... I'll see if I can get something for it, nice to know some of the specifications rather than dive head first into something I'm not very good at...
EDIT -- REMOVED ALL BUILD INFO -- It's now available in the top post, to save time.
I used some of the useless bytes which aren't read by the game to hold the tims VRAM tags etc, just so it has more compatibility, same with the reverse (.KFTim - .Tim) , but holding the loader IDs in the TIM's vram slots.
I didn't make a seeker for .KFTim yet, so you need to have the files already extracted, you can extract bulk .tim files in the new version though, with the help of the command-line tool 'TIMMay'.
Quite honestly, I have no idea how to make file seekers, I actually meant to ask you exactly how you did it for the KFtool.
By the way, thanks for that info on TXR... I'll see if I can get something for it, nice to know some of the specifications rather than dive head first into something I'm not very good at...
EDIT -- REMOVED ALL BUILD INFO -- It's now available in the top post, to save time.