Alternate Image Viewer - Current Version 0.5_D

#20
After a good five hours, I've cracked the ENTim... Kinda...

I have a piece of image data, and I'm slowly starting to understand how they did it.

I thought at first it was compressed, so I got Nana, something which lets you view raw data as a graphic, and found two images. 'YOU LOST...' and 'YOU WON!!'... They're right at the end of BLUE.Bin.

They both appear to be 16BPP, there's two bytes for each pixel. Though, I'm not sure on that because From Soft were being nice, and separated the CLUTs from the actual image data, this'll mean it's a pain in the ass to put together in a BMP, because I'll have to devise a way to find the connected CLUT.

The image data also has a 8 BYTE header, it appears to be written in SHORT. Looking at it, it appers to be a modified TIM again.

My current thinking is that this format has multiple images under one palette, as there is what appears to be a palette above both of the images in the data, though I'll have to check tomorrow.

That's me done for the day, between working on my own games, SoM 2.0, From Software game cracking and THIS project, I'm tired. When I've figured out ENTim enough for a prototype, Alternate Image Viewer 0.5_D will FINALLY be released.

PS: Image files are stored in BLUE.BIN, for anyone else who wants to try.

EDIT:
I got this image by taking the raw pixel data and applying a simple black - white gradient palette. The images are actually 8BPP. Now to figure out the palettes...


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Re: Alternate Image Viewer - Current Version 0.5_D - by StolenBattenberg - 2014-02-16, 04:19 AM



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