Alternate Image Viewer - Current Version 0.5_D

#22
Nope, not so far. I found out I got it wrong, it was actually only 8BPP, guess I was tired. :3

I had a look at Shadow Tower again, and I found some files with Nana, but I can't find them in an actual hex editor, because the file is too big for Nana to show the offset.

I would've spent more time on Echo Night, but stopped for now because I can't really think of anyway to find out what palette belongs with what image... I was thinking I might just rip all the palette and images, and use the new 'CLUT Swap' feature I've added to let people choose what palette they want to use.

In other news, full support for both reading and writing of TXR is in now, a bunch of new image formats, like Gamecube textures, Valve textures and even Call of Duty textures... Ugh, Hate that game ‎  Ouch ... I've also added a pretty sloppy '3D mode' which lets you use a loaded image as a texture, though it only works for primitive, pre-built objects, but I'll have some way to load a model from a resource to preview the image on soon.

Other less important things added: Image Playlists, Shockwave Flash and offsite youtube video playing, TIM writing, using video memory to store images rather than a .TGA file in the skin folder, Saving files actually working for once and brand new fast filter effects.

Cool things added: Better zoom, View CLUT, Replace CLUT, Greyscale CLUT and finally; A status bar which tells you things like image width, height, mouse_x pixel, mouse_y pixel.

Oh yeah, and the FSTim rewrite let me make it support 4BPP and 8BPP with any image size.
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Re: Alternate Image Viewer - Current Version 0.5_D - by StolenBattenberg - 2014-02-18, 09:41 PM



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