Alternate Image Viewer - Current Version 0.5_D

#24
They might all be in one section... What I really have to wonder is why they're so protected in this one, do you think From Soft were having problems? It seems that in later From games, they're really well protected. Either that or it's a way they made it easier on the loader.

I had a look at the PS2 from games as well, but I've not found anything in those, chances are more than likely it uses 24BPP or 16BPP images. Eternal Ring looks like it'd be 16BPP.

Though, I don't think anyone has ever done any work on the PS2 since I've found zero documentation on any of the files... I do know that PS2 development used a system like windows has, code libraries etc, and KF4 appears to use these.
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Re: Alternate Image Viewer - Current Version 0.5_D - by StolenBattenberg - 2014-02-19, 10:04 PM



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