An 'elevation' triggered event in SoM?

#5
Yes, 'Pit Trap' is just a tag in the PRT file. The tag causes the player to take damage if they drop below that Piece's ground level.
You can make any Piece a 'pit-trap' using the Piece Editor.

You could set a Piece's 'ground level' to any elevation needed (by changing it's MHM file) and thus trigger events when the player takes damage as they pass through the desired elevation on the Y axis.

Probably most useful for fall damage/death scenarios, but it could also trigger cut-scenes or move objects as the player falls.
Reply



Messages In This Thread
Re: An 'elevation' triggered event in SoM? - by HwitVlf - 2011-03-04, 06:41 AM



Users browsing this thread:
6 Guest(s)