An 'elevation' triggered event in SoM?

#7
Okay so this topic kinda set me off thinking about something id like to make... Namely a pitfall where the player drops into a new level.

I'd like to ask (the moonlight masters) how i could drop into a map piece that has enough mhm and msm for a fairly long downwards tunnel... and into a new map, incorporating the pitfall damage idea from this thread?

Something that i cant get my head around is... I know that you can setup an obj to place the player into a new map, but id prefer the player to actually fall for a while first, rather than just walk over the object and be transported there (as in, reduce the Y axis trigger for the event.)
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Re: An 'elevation' triggered event in SoM? - by Verdite - 2011-03-06, 07:01 PM



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