An 'elevation' triggered event in SoM?

#8
The 'pit-trap' scenario from this post should work perfectly for what you want to do.
Specifically, the player would fall for a ways, and then warp to the new map when they pass below Y=0.



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Re: An 'elevation' triggered event in SoM? - by HwitVlf - 2011-03-06, 10:42 PM



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