An 'elevation' triggered event in SoM?

#12
If I may attempt to simply this a bit... I have a few areas in DD where the player 'falls' through to the next level below.

If you are ok with triggering the map warp at the top of the fall rather than the bottom its really really easy.

You simply set up your small hole map piece to have an event triggered at a very tiny radius...maybe .2 so that when the player walks far enough into the map piece that will cause you to fall it triggers the warp...which places you +10 meters above the ground in the new map...so the falling occurs on the second map instead of the first.

Just thought it may help make things easier...and you wouldnt have to have the red screen/damage scenario this way either.
- Todd DuFore (DMPDesign)
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Re: An 'elevation' triggered event in SoM? - by dmpdesign - 2011-03-07, 05:14 AM



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