An 'elevation' triggered event in SoM?

#13
I was majorly bored tonight so I mocked up a pic of what I am talking about.

The green line is the y axis...the red dotted line is the 'radius' of the event activator...so basically when the center of the player touches that radius the event goes off.

So all you have to do is create a hole like the pic on the left, that as it goes downward the mhm data forces the player toward the center of the hole by causing a sort of funneling effect...as the player dives down the hole, he will eventually be moved toward the collision radius of the event that warps him...could happen at -9 meters if you were good enough at designing your mhm for the map piece ;) and tadda, he pops into the new map, none the wiser of what happened. ‎  This also allows you to basically build a ~20m drop since you can go 9.9 meters down on the first map and place the player 9.9 meters above the ground in the second, what a big fall! ‎  Can someone in armor actually survive a 60 foot drop? ‎  Maybe a spell of 'feather fall' could be implemented into the event somehow and without it the player falls to their doom!


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- Todd DuFore (DMPDesign)
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Re: An 'elevation' triggered event in SoM? - by dmpdesign - 2011-03-07, 05:54 AM



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