2013-06-16, 10:54 PM
(2013-06-16, 07:24 AM)HwitVlf link Wrote:Centaur... mmmmm... tastes like chicken.
I liked the attack scenes too, but in defense of the decision to remove them, I did disabled them half way though the game because I'd seen them enough.
I would never turn them off. But if there was a button you could press that would make the move without the cut scene (many games like this did not use all of the buttons) then I would have probably would've used it some if not most of the time.
I would speculate they were removed because they clashed with the anime. Even though the character faces are very anime, I don't like the decision to include anime, and prefer the 3D cutscenes. Doesn't help that I don't care for the visual style of the anime. There are a lot of good head to toe character designs in there though.
I really enjoy the 3D art style. It bugs me that people don't appreciate minimalism in games. There will be a time after photorealism like with fine art, where we will see modern art video games, which I think will eschew photo realism as passe and probably try to reach the greatest possible heights or depths of minimalism in game form. To say this image is not beautiful is mistaken. It's probably more beautiful pixel for pixel than anything Dark Souls has to offer...
This reminds me of the scene in the Macross (Robotech) TV series where the two ace pilots play a dogfight video game that is like a hologram. It's a video game featuring the same fighters the characters pilot in real life. So they make a scene in the arcade because they are naturally very good at the game. Now the game could present them with photo realistic simulacrums of the military grade hardware they pilot every day, but instead the game features a simple abstract blocky representation. One player is all red, and the other is all blue. To me this is the natural decision. Its much more beautiful from a design perspective. And I think it would be very tiring and tedious to pilot a photo realistic hologram in order to win a game. At some point the realism is getting in the way of the game itself. I wouldn't mind the option of photo realism, but I think most people after playing two or three games would choose the abstract presentation.