Hi! On the above described later throw out what happened (Who came over a few other urgent matters). I tested the translations into different patches. As you wrote in different patches is an increase of injections code to replace the Japanese to English (Russian for me in my case). Since my knowledge of pointers memory baseline, while hard for me to work with them. I would certainly have tried to write a program, but without the knowledge of the theory and think it is not taken.
Another answer to the question above. I work with disk image files. Bin, so as not broken is packed structure and less likely to produce bugs and downs operation the speed of the game.
I found one good Hex redactor to work with the Japanese, Russian and English and in general it seems, for any language - "010 Hex Editor."(SJIS-encoding, Fonts - quite handy Meiryo UI(support ClearType), Altarnative Segoe UI)
And yet I can not share the link of our craftsmen! They wrote a lovely soft utility for working with TIM. Key features very fast file scanning for the presence of personality types. Editing CLUTs in place. Replacing TIM without opening the image. Generally there is a lot to see.
https://code.google.com/p/tim2view/
Another answer to the question above. I work with disk image files. Bin, so as not broken is packed structure and less likely to produce bugs and downs operation the speed of the game.
I found one good Hex redactor to work with the Japanese, Russian and English and in general it seems, for any language - "010 Hex Editor."(SJIS-encoding, Fonts - quite handy Meiryo UI(support ClearType), Altarnative Segoe UI)
And yet I can not share the link of our craftsmen! They wrote a lovely soft utility for working with TIM. Key features very fast file scanning for the presence of personality types. Editing CLUTs in place. Replacing TIM without opening the image. Generally there is a lot to see.
https://code.google.com/p/tim2view/