I don't know if Forsena.org will be back. It has gone down for a few days in the past.
Finding the location of the "window size" data requires Playstation assembly knowledge. Attached is my .asm file with locations for the text/windows I have moved for my translation.
Usually, 2 values are involved in moving text:
Distance from left side of screen (I call "LR")
Distance from top of screen (I call "UD")
When resizing windows, there are usually 4 values involved:
Distance from left side of screen
Distance from top of screen
Width of window
Height of window.
In a couple places, I had to edit the "source" graphic. The source is controlled by 2 values I call "Source Left" and "Source Top".
In my ASM file, the size values are attached to the CPU operation codes. A common entry will look like this:
.org 0x1D6D0
addiu r5,r0,0x3c ;"[status]" LR in battle unit menu
;addiu r5,r0,0x34
Green: location of setting in file
Red: The new alignment value
Blue: The original value
Purple: Note about what the value affects
You can edit these values manually rather than use ASM file:
EDIT: removed ASM
Finding the location of the "window size" data requires Playstation assembly knowledge. Attached is my .asm file with locations for the text/windows I have moved for my translation.
Usually, 2 values are involved in moving text:
Distance from left side of screen (I call "LR")
Distance from top of screen (I call "UD")
When resizing windows, there are usually 4 values involved:
Distance from left side of screen
Distance from top of screen
Width of window
Height of window.
In a couple places, I had to edit the "source" graphic. The source is controlled by 2 values I call "Source Left" and "Source Top".
In my ASM file, the size values are attached to the CPU operation codes. A common entry will look like this:
.org 0x1D6D0
addiu r5,r0,0x3c ;"[status]" LR in battle unit menu
;addiu r5,r0,0x34
Green: location of setting in file
Red: The new alignment value
Blue: The original value
Purple: Note about what the value affects
You can edit these values manually rather than use ASM file:
EDIT: removed ASM