HwitVlf you're my hero.
I can't believe you wrote up those notes for me, Thank you! You did a great job of explaining. I'm looking forward to trying out the example you gave.
I found this GE cheat video using a cheat engine and epsxe running GE, the first part I thought you might find interesting https://www.youtube.com/watch?v=t5FMjjNVzME
Funny you should mention adding the 3D scenes into the GE edition, the other day I was just thinking "Wouldn't be in cool if I could take the good stuff from GE and add it in to LOF so I could still use the 3D battle scenes?" - So, essentially the same idea, but backerds (backwards).
I think you're right though, adding them into GE would be a better move, since there are so many improvements in that game. Plus, you almost have that fancy translation done! You have no idea how excited I am for that! Although I will say there are things in LOF that I prefer over GE, but as a whole, I think GE is the more compete experience.
It likely would be a lot of work to add in the 3D scenes from LOF, not to mention that GE has some new units, so it would require some new 3D models, or at the very least, recolors of the existing models.
Take Meleagant's class Avenger, for instance. In GE, Avengers have a cape, in LOF they do not. Also, there are some new monster classes and a couple of the rune knights have special classes, etc, etc.
Perhaps one of the most problematic parts of adding in new 3D models would be finding an artist talented enough to match Brigandine's art style. It actually might be hard to create a low poly figure that would look like it sort of belonged in the game. I'm assuming some clever hackers have already figured out how to extract graphics from PSX roms, so if they could be extracted, modified and placed back in, that'd be great. I'm not sure if there are any new spells, but I guess that could get kind of tricky too.
My absolute ultimate Brigandine project would be:
1. Have GE translated into English (thanks to you, it sounds like this is going to happen, just to reiterate, you're my hero)
2. Insert 3D battle scenes into GE which includes models for new units and units that have changed E.G. Avenger
3. Have English actors do voice overs for the recorded dialogue and allow users to choose if they want to use the English or Japanese voices
4. Rebalance some units. For example, change Giga Scorpion's HP, Element and chance to poison (among several other changes to other units)
5. In unit description for units who have a chance to apply a status anomaly when they attack, tell players what that chance is. For example, in the Roc's unit description, tell user's that they have a 10% chance of petrifying their opponents (not sure if 10% is the right number, but it seems close)
6. Add some additional units
7. Have special quest items that allow certain knight units to change into classes that are otherwise unavailable. For example, One of my favorite knight classes is Death Knight, which of course is only available to Cador of the Esgares Empire. Cador leaves Esgares Empire (at least in LOF) and the user loses one of their best knights. I think it'd be cool to have like a "Cador's Mask" quest item that could be used on specific knight classes to turn them into a Death Knight, similar to how Rage Lightning or Wisdom Seed is used on monster units to turn them into otherwise unavailable classes.
8. Have online multiplayer through Kaillera or something similar
9. More interesting ecomonic and resource management system
10. A blocking animation
There is probably some other stuff that I haven't thought of, but the above are at least a few of my pipe dreams.
Based off the notes you sent me and some reading I have done online, some of these things seem within reach, while others seem a bit farfetched.
I wouldn't mind trying to do some of them someday though. Too bad we can't get Hearty Robin LTD. to release their source code and DevKit, that would make this job much easier
Maybe we can recruit Smittiox to make 3D models for us! lol
Hi Smittiox, it's nice to meet you as well and thank you for your interest.
My experience has been that Brigandine is one of those games that people come down on one side of the fence or the other in terms of their passion towards the game. They either think it's totally lame, or they think it's awesome. Clearly, I'm in the I think it's awesome camp.
It also is one of those games that requires some time investment on the player's part to really understand and appreciate its value.
The hard part about finding Brigandine at game stores and swaps, is just that there were so few of them produced. If you do find one and it has the map and class change guide, you have to promise to scan in the map and guide so I can print it out and hang it up in my man cave basement! There is one for sale on Ebay for like $50 (as of this writing anyway) here: https://cgi.ebay.com/ws/eBayISAPI.dll?Vi...ink:top:en and it includes the strategy guide, which is pretty rare. I own a copy of the strategy guide as well and while it's not terribly useful, it is a cool piece of memorabilia.
I don't know what path my mod is going to take me on, but if I take it further and add in some additional changes, I'll let you know if I need some help. How are you at 3D modeling?
Speaking of the translations, how is that project going HwitVlf? Should I be expecting GE in English for Christmas this year?
UPDATE: I was just looking at extracting 3D models from PSX games and it seems kind of tough. I wonder if ultimately it would just be easier to do new 3D models and figure out how to incorporate them into the game? Don't know.
The hard part seems to be the format that the models are stored in. Even if one was to create new models, I wonder if the tools are even available to store them in the correct format?
Have you ever heard of anyone doing new models for PSX games?
I can't believe you wrote up those notes for me, Thank you! You did a great job of explaining. I'm looking forward to trying out the example you gave.
I found this GE cheat video using a cheat engine and epsxe running GE, the first part I thought you might find interesting https://www.youtube.com/watch?v=t5FMjjNVzME
Funny you should mention adding the 3D scenes into the GE edition, the other day I was just thinking "Wouldn't be in cool if I could take the good stuff from GE and add it in to LOF so I could still use the 3D battle scenes?" - So, essentially the same idea, but backerds (backwards).
I think you're right though, adding them into GE would be a better move, since there are so many improvements in that game. Plus, you almost have that fancy translation done! You have no idea how excited I am for that! Although I will say there are things in LOF that I prefer over GE, but as a whole, I think GE is the more compete experience.
It likely would be a lot of work to add in the 3D scenes from LOF, not to mention that GE has some new units, so it would require some new 3D models, or at the very least, recolors of the existing models.
Take Meleagant's class Avenger, for instance. In GE, Avengers have a cape, in LOF they do not. Also, there are some new monster classes and a couple of the rune knights have special classes, etc, etc.
Perhaps one of the most problematic parts of adding in new 3D models would be finding an artist talented enough to match Brigandine's art style. It actually might be hard to create a low poly figure that would look like it sort of belonged in the game. I'm assuming some clever hackers have already figured out how to extract graphics from PSX roms, so if they could be extracted, modified and placed back in, that'd be great. I'm not sure if there are any new spells, but I guess that could get kind of tricky too.
My absolute ultimate Brigandine project would be:
1. Have GE translated into English (thanks to you, it sounds like this is going to happen, just to reiterate, you're my hero)
2. Insert 3D battle scenes into GE which includes models for new units and units that have changed E.G. Avenger
3. Have English actors do voice overs for the recorded dialogue and allow users to choose if they want to use the English or Japanese voices
4. Rebalance some units. For example, change Giga Scorpion's HP, Element and chance to poison (among several other changes to other units)
5. In unit description for units who have a chance to apply a status anomaly when they attack, tell players what that chance is. For example, in the Roc's unit description, tell user's that they have a 10% chance of petrifying their opponents (not sure if 10% is the right number, but it seems close)
6. Add some additional units
7. Have special quest items that allow certain knight units to change into classes that are otherwise unavailable. For example, One of my favorite knight classes is Death Knight, which of course is only available to Cador of the Esgares Empire. Cador leaves Esgares Empire (at least in LOF) and the user loses one of their best knights. I think it'd be cool to have like a "Cador's Mask" quest item that could be used on specific knight classes to turn them into a Death Knight, similar to how Rage Lightning or Wisdom Seed is used on monster units to turn them into otherwise unavailable classes.
8. Have online multiplayer through Kaillera or something similar
9. More interesting ecomonic and resource management system
10. A blocking animation
There is probably some other stuff that I haven't thought of, but the above are at least a few of my pipe dreams.
Based off the notes you sent me and some reading I have done online, some of these things seem within reach, while others seem a bit farfetched.
I wouldn't mind trying to do some of them someday though. Too bad we can't get Hearty Robin LTD. to release their source code and DevKit, that would make this job much easier
Maybe we can recruit Smittiox to make 3D models for us! lol
Hi Smittiox, it's nice to meet you as well and thank you for your interest.
My experience has been that Brigandine is one of those games that people come down on one side of the fence or the other in terms of their passion towards the game. They either think it's totally lame, or they think it's awesome. Clearly, I'm in the I think it's awesome camp.
It also is one of those games that requires some time investment on the player's part to really understand and appreciate its value.
The hard part about finding Brigandine at game stores and swaps, is just that there were so few of them produced. If you do find one and it has the map and class change guide, you have to promise to scan in the map and guide so I can print it out and hang it up in my man cave basement! There is one for sale on Ebay for like $50 (as of this writing anyway) here: https://cgi.ebay.com/ws/eBayISAPI.dll?Vi...ink:top:en and it includes the strategy guide, which is pretty rare. I own a copy of the strategy guide as well and while it's not terribly useful, it is a cool piece of memorabilia.
I don't know what path my mod is going to take me on, but if I take it further and add in some additional changes, I'll let you know if I need some help. How are you at 3D modeling?
Speaking of the translations, how is that project going HwitVlf? Should I be expecting GE in English for Christmas this year?
UPDATE: I was just looking at extracting 3D models from PSX games and it seems kind of tough. I wonder if ultimately it would just be easier to do new 3D models and figure out how to incorporate them into the game? Don't know.
The hard part seems to be the format that the models are stored in. Even if one was to create new models, I wonder if the tools are even available to store them in the correct format?
Have you ever heard of anyone doing new models for PSX games?