Any Brigandine (PSX) fans?

Hi! Just here to give some encouragement to THE MAN HwitVlf. Cheers bro! ‎  beerchug
Can't wait to steal myself a Vamp1E or Salam1A again. But wait, how are the monsters named in GE BTW?

Hi tydusgaravaea, and thank you for the encouragement! ‎  Smile I had fun trying to steal monsters too. ‎  My favorite was when the Dimension spell sent a non-flying enemy into mountains and they were stuck there for the rest of the battle. Creatures equip items in Grand Edition so you can even steal equipment at the same time Woo hoo!

As far as names, GE uses unique names for all creatures that are in the game at game-start and for the creatures that come with quest knights. For summoned creatures, GE has a random name generator system.

It's not completely random; each creatures type has a unique prefix and suffix. And then there are huge lists of generic syllables that are randomly combined with the unique pre/suf to make a name. ‎  For example, the Pixie's ‎  prefix might be "Fay" and it's suffix "lit", and one of the generic feminine syllables is "glo", so a possible pixie name would be "Fayglo" or "Glolit".

The system won't generate a name that is already in use so every summoned creature has it's own unique name. ‎  Rainbow

Wow, that's cool! Definitely a different experience than what you'd get playing LoF. And if monsters can equip items, that would add a new dimension to the game as you can now hunt for items! I imagine myself chasing down some monster that has a particular item I want.

And BTW, for stealing monsters my favorite was the Charm + KO leader combo. As far as I know, charmed monsters with KO'd leaders are stolen, 100% of the time.

(2014-09-15, 03:14 AM)tydusgaravaea link Wrote:Wow, that's cool! Definitely a different experience than what you'd get playing LoF. And if monsters can equip items, that would add a new dimension to the game as you can now hunt for items! I imagine myself chasing down some monster that has a particular item I want.

And BTW, for stealing monsters my favorite was the Charm + KO leader combo. As far as I know, charmed monsters with KO'd leaders are stolen, 100% of the time.

I disagree with Charm and KO. what makes it effective is the rune area of knights. if Monsters are not withing the rune area of a knight when he/she dies, there's a higher probability that it will be stolen.

(2014-09-18, 02:21 PM)atizsamok link Wrote:[quote author=tydusgaravaea link=topic=684.msg11468#msg11468 date=1410747287]
Wow, that's cool! Definitely a different experience than what you'd get playing LoF. And if monsters can equip items, that would add a new dimension to the game as you can now hunt for items! I imagine myself chasing down some monster that has a particular item I want.

And BTW, for stealing monsters my favorite was the Charm + KO leader combo. As far as I know, charmed monsters with KO'd leaders are stolen, 100% of the time.

I disagree with Charm and KO. what makes it effective is the rune area of knights. if Monsters are not withing the rune area of a knight when he/she dies, there's a higher probability that it will be stolen.
[/quote]

Hehe, I'm serious dude. Try it. If the monster is charmed and you kill it's leader, the leader will retreat and leave the monster behind regardless of whether or not it's in range of the rune area. Try it! It'll make you wanna have a Charmer at every fight. :)

(2014-09-14, 06:36 PM)HwitVlf link Wrote:Hi tydusgaravaea, and thank you for the encouragement! ‎  Smile I had fun trying to steal monsters too. ‎  My favorite was when the Dimension spell sent a non-flying enemy into mountains and they were stuck there for the rest of the battle. Creatures equip items in Grand Edition so you can even steal equipment at the same time Woo hoo!

As far as names, GE uses unique names for all creatures that are in the game at game-start and for the creatures that come with quest knights. For summoned creatures, GE has a random name generator system.

It's not completely random; each creatures type has a unique prefix and suffix. And then there are huge lists of generic syllables that are randomly combined with the unique pre/suf to make a name. ‎  For example, the Pixie's ‎  prefix might be "Fay" and it's suffix "lit", and one of the generic feminine syllables is "glo", so a possible pixie name would be "Fayglo" or "Glolit".

The system won't generate a name that is already in use so every summoned creature has it's own unique name. ‎  Rainbow


i agree with you



[Image: frabz-Good-job-My-friends-Keep-it-up-fc6463.jpg]

I try to never agree with myself cause I'm usually wrong ‎  Biggrin

After a bit of a delay, I've finished translating the Caerleon event script. ‎  Coffee

Hello, I was looking up Brigandine Grand Edition because I just got started playing it again after a couple years. I originally played this when I was younger and really enjoyed the game. I have to say, that I find the Grand Edition to be a great game and I personally enjoy it more than the Legend of Forsena. However, my Japanese skills are practically non-existent, so I stumbled on to this forum while searching for a patch to the game or an English edition.

I just want to say that I was very impressed by your commitment to this project and I hope that you'll be able to complete it. I really look forward to seeing it when it is finished. If there is anything I can do to help, I'd be more than happy to try and assist. I'm currently living in Japan, so there's an availability of people who are sufficiently bilingual to help in the project. Though, convincing them to help might be a different story... Anyways, no matter what, I just wanted to voice my support and encouragement for the project.

Hi Username (ha ha funny ‎  Biggrin ) Thank you for speaking up and offering help! At this point, the biggest thing that would be helpful is audio work on the movies. That includes a few steps:

1) Recording quality voice acting synced with lip movement as much as possible. There are only a few characters with long speeches in the movies, most just have a few words or grunts etc.

2) Blanking the voice sections of the movie audio so that it's ready for the English voice acting, but keeping as much of the non-voiced audio samples as possible.

3) Finding similar sound effects to replace the ones that occur during Japanese speech. These are mostly simple things like sword being drawn sounds etc.

If you're interested in doing any of that, let me know and I can try to get a plan going.

I finished inserting the Caerleon event text and polishing up the line breaks etc. Norgard and Leonia are left now. Beyond that, the only other text left that I know of (knock on wood) is the "new game" intro for each country, the defeated event for each country, and the 'Zemeckis defeated' event for each country. After that, there would just be a lot of testing and polishing needed.
Coffee


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