Any chance to make SOM friendlier to DirectX9 and beyond?

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An unusual question for you all, more specifically to Holy Diver.

As we all know, SOM isn't too friendly for Windows XP and Vista. While the XP users can disable DirectDraw (I'm an XP user.) ‎  It's still very annoying to have to disable DirectDraw so the user can add an event/enemy/item to a part of the map, then re-enable it so the game can test-run decently. ‎  Maybe I'm doing it wrong, but that's how I have to handle things so I can test-run it through the map editor.

While one solution is to run the game via Virtual PC software, is there any chance that the game can be altered so it's more compatible for later versions of DirectX? ‎  If that is possible, then can we go further to make it more compatible for Vista?

A question for the curious.
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Any chance to make SOM friendlier to DirectX9 and beyond? - by ArbalestX - 2009-09-28, 11:10 PM



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