Any chance to make SOM friendlier to DirectX9 and beyond?

#4
(2009-09-29, 12:58 AM)dmpdesign link Wrote: I can only offer you this sort of helpful trick.

If you set your in game graphics settings to 32 bit color, and a 1024 x 768 resolution you can sort of help the problem of enabling disabling the directx feature.

First do as described above, but the kicker is you have to have your windows desktop set to 1024 x 768 with true color settings.? Then disable directx and relaunch SOM...open your map editor (which i currently working correctly) and then enable your direct x.? You should be able to test the map, leave the test program and go back to the editor without having to disable directx.? Now as long as you dont leave the map editor this will work...? As long as your not forcing windows to change the size of the desktop or the bit depth of the color display, you should be able to keep the map editor from reverting back to the unusable mode (once you close and reopen though, youll have to disable and enable directx again).

This can save you time once you have all your items/objects/enemies etc registered.

Is this why I don't have to disable directx anymore?? I swear on an old xp machine I pretty much only use to work with SOM anymore, at first I had to disable directx, but after I re-enabled it, the tools still worked right and the game runs at a fair enough (it is being accelerated for all the card on that machine can do) pace.


I had lowered the resolution so I could easily see the SOM tools.
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Re: Any chance to make SOM friendlier to DirectX9 and beyond? - by HolyDiver - 2009-09-29, 03:16 AM



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