Any games with "endless" world maps?

#1
I was just remembering how impressive the system used in The Elder Scrolls Morrowind was, where you could walk forever in any direction and never come to the "end of the world" wall. It accomplished that by making the world out of seamlessly joined grid of square maps which were loaded or generated as the player entered an area. If you walked to the edge of the continent in any direction, you came to the coast, then islands, then finally just endless ocean- but still no "end of the world" wall or instant death event like other games usually use to contain players.

Since you could make new islands/continents anywhere, you could expand almost endlessly without having to "teleport" to new areas. That added a lot to the sense of immersion.

Does anyone know of other games that had "endless" auto generated game worlds?
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#2
Personally I havent played any games like this other than Dungeon Siege which I am a bit dubious about.

Hmm... Yeah the TES games are the only ones I know of that have this. Though I personally dont think its too good for the sake of getting lost and sidetracked but in terms of immersion it is awesome. Though having a fully polished game with this feature - namely varied environments, cultures and so on, would take years to complete with a good team.

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#3
Same with me. all I can think of is Elder Scroll games. had a thought though. remember in old 2d games where you go off the side and reappear on the other (like pac man lol) instead of a flat square, have a 'global' layout. just remembered the 3d final fantasy maps too. kindof like that only working in game instead of just a fast travel map. it'd be a monumental project though lol. running around a planet ingame. not impossible though i think.

‎  ever read ringworld or ringworld engineers ? kinda reminds me of that too. think the author was Larry Niven (not 100% sure) if you're interested. been a long while.
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#4
There were magic levitate scrolls in Morrowind (think they were called scrolls of the Vampire) that gave you massive flying speed for a bit. It was a really cool feeing to go flying over the continent. I was sad when TES abandoned that endless format in Oblivion. I expect that's why they ditched the levitation ability too ‎  Badteeth

I looked up Ringworld on Amazon. That seriously sounds like where they got the idea for the ring-worlds in Halo. Neat!
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#5
FortressCraft in Unity is infinite world if that counts :P ‎  We just generate voxel biomes for eternity and you can walk on and on to your hearts content lol.
- Todd DuFore (DMPDesign)
Site Founder
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#6
I actually find that encouraging Todd. No one necessarily wants to wander in endless auto-generated land. It's more just about having that feeling of an open world. It's good to know that there are still some games trying to give people that sort of open environment. Most games these days trap the payer into hallways or small arenas.
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#7
‎  Know what ya mean. That trapped feeling is a bummer. I remember when I played ES4 Oblivion for the 1st time. I was blown away. I get upset now when I can't interact with everything I see layin around me lol. Same for fallout 3 , just love the wide open feel of it all.
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#8
xenoblade from wii
maps there are so huge. you can explore and and even teleport to some places.
Xenoblade to wii U is going to be even more huge as the devs said.
I'm actually ‎  playing xenoblade and have 79 hours already ‎  and is not even the half of the game. If you do all 450 sidequests and all history take around 300-350 hours of gameplay.
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