Anyone have the damage parameters down to a science??

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WOW.... ‎  I have just finished my first map which is sorta the first level to my game. ‎  I was planning on setting enemies, npc's and weapons/armor to the game to complete at least a walk throughable (is that even a word) level 1. ‎  This ATK/DMG stuff seems like a big thing to dig into when starting this task!!! ‎  I wanted to do this before I put any finishing touches into the map so I would know if the gameplay would work well. ‎  I know what level I want the palyer to be at the end of each level and to start each "area" in the map so I wanted to talior my creatures to fit in with that level/equiptment. ‎ 

When you guys make enemies, say you want skeletons at a level 1 and also a level 5. ‎  Do you need to make 2 skeletons with different stats? ‎  That's how I was assuming you'd have to do it and I was noting this when creating which skeleton was in which slot in the enemy tab. ‎ 

Once I know a player could complete the level, I was going to add in the final touches and all the keys/switches and events that would trigger different scenarios.
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Re: Anyone have the damage parameters down to a science?? - by lavaelf1024 - 2009-10-28, 03:30 PM



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