Anyone have the damage parameters down to a science??

#4
Btw, if you were really serious about unraveling these numbers. The best strategy would probably be to use the player as a punching bag. Because at least you can see the players hp changes. Of course that assumes damage works the same both ways. The only other recourse would be to setup monsters with 1, 2, 3, 4hp, and so on... and try to extrapolate from there.

PS: If we ever do manage a perfect simulation, we'll have to figure out these numbers Twisted
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Anyone have the damage parameters down to a science?? - by HolyDiver - 2009-05-29, 04:29 AM



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