2009-07-07, 08:38 PM
Well, I thought adjusting defense was doing nothing (without the base setting) but I reasoned that I was using units of 1 and the defense calculation was always rounding up, which is why it seemed never to matter.
So anyway, defense rounds up...
Which is more important than it might seem. Because it means, unless you're technically dealing out 0 damage, you will always hit for at least 1. In other words, there is no way to setup a scenario where the player can't deal damage (unless maybe an event sets their strength to zero -- but it defaults to 1 in the sys editor, so that might be the minimum)
So anyway, defense rounds up...
Which is more important than it might seem. Because it means, unless you're technically dealing out 0 damage, you will always hit for at least 1. In other words, there is no way to setup a scenario where the player can't deal damage (unless maybe an event sets their strength to zero -- but it defaults to 1 in the sys editor, so that might be the minimum)