2009-08-21, 04:40 PM
John emailed me this information about the damage parameters in SOM, the link at the bottom is the beginning of a spreadsheet he created for damage tables. I will try to finish the sheet in time, but for now this should get everyone started:
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John:
There are two main categories of damage in SoM: Physical and Magic.
The player's Strength stat lowers damage received from all physical sub-categories (Slash, Smash, Stab) but has NO effect on magic damage. Every 5 points in the Player's Strength stat effectively adds 1 armor defense point in all physical sub-categories (Slash, Smash, Stab).
The player's Magic stat lowers damage received from all magic sub-categories (Earth, Water, Flame Wind, Holy) but has NO effect on physical damage. Every 5 points in the Player's Magic stat effectively adds 1 armor defense point in all magical sub-categories (Earth, Water, Flame Wind, Holy).
The player's defense stat in one damage sub-category (Slash, Smash Flame, Holy etc) has NO affect on damage received from other sub-categories. For example a maxed out Slash defense has no effect on Stab damage received.
The damage received as a result of ATK vs. DEF in a given sub-category remains identical regardless of what sub-category the damage comes from. For example,
If when:
Enemy has Slash ATK 15
Player has Slash DEF 8
Player receives 18 damage
Then also when:
Enemy has Earth ATK 15
Player has Earth DEF 8
Player will receive 18 damage
And so on for all the damage sub-categories.
SoM calculates damage received in each sub-category separately and then adds the results together. For example,
Enemy has Slash ATK 15 and Earth ATK 15
Player has Slash DEF 8 and Earth DEF 8 and
Player receives 36 damage (18 from Slash calculation and 18 from Earth calculation).
Damage is NOT within a random range in SoM but is always an identical fixed value based on the enemy's ATK stats versus the player's DEF stats.
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www.swordofmoonlight.com/SOMTools/Documentation/SOM Damage Chart.xls
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John:
There are two main categories of damage in SoM: Physical and Magic.
The player's Strength stat lowers damage received from all physical sub-categories (Slash, Smash, Stab) but has NO effect on magic damage. Every 5 points in the Player's Strength stat effectively adds 1 armor defense point in all physical sub-categories (Slash, Smash, Stab).
The player's Magic stat lowers damage received from all magic sub-categories (Earth, Water, Flame Wind, Holy) but has NO effect on physical damage. Every 5 points in the Player's Magic stat effectively adds 1 armor defense point in all magical sub-categories (Earth, Water, Flame Wind, Holy).
The player's defense stat in one damage sub-category (Slash, Smash Flame, Holy etc) has NO affect on damage received from other sub-categories. For example a maxed out Slash defense has no effect on Stab damage received.
The damage received as a result of ATK vs. DEF in a given sub-category remains identical regardless of what sub-category the damage comes from. For example,
If when:
Enemy has Slash ATK 15
Player has Slash DEF 8
Player receives 18 damage
Then also when:
Enemy has Earth ATK 15
Player has Earth DEF 8
Player will receive 18 damage
And so on for all the damage sub-categories.
SoM calculates damage received in each sub-category separately and then adds the results together. For example,
Enemy has Slash ATK 15 and Earth ATK 15
Player has Slash DEF 8 and Earth DEF 8 and
Player receives 36 damage (18 from Slash calculation and 18 from Earth calculation).
Damage is NOT within a random range in SoM but is always an identical fixed value based on the enemy's ATK stats versus the player's DEF stats.
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www.swordofmoonlight.com/SOMTools/Documentation/SOM Damage Chart.xls
- Todd DuFore (DMPDesign)
Site Founder
Site Founder