Anyone have the damage parameters down to a science??

#28
Wow, this looks really nice. My guess is excel has functions which will fit a function(curve) to these numbers. The actual function I reckon must be very simple, if not just some simple integer math of some kind. It would be nice to be able to say we have the exact function, but if we can at least get close that should be good enough.


Finally is it safe to say these charts represent all there is to know? Or is there further testing required? The notes seem to indicate one chart is good enough for calculating both player and enemy damage.


PS: Awesome Hearton



Edited: Is it safe to say that for Str/Mag you'd want to cap it at an factor of five? Or is there a fractional component in the calculation? Ie. would say 21,22,23,24, all have the same effect until 25? If so that is a little lame even, because the player would know all the points in between are pointless so to speak. I'm just asking because it was originally explained every 5pts equals 1armor/attack point. But I guess even if it is purely an integer calculation that way, the points in between probably have other effects like speeding up your bar refills etc.
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Re: Anyone have the damage parameters down to a science?? - by HolyDiver - 2009-08-30, 11:32 PM



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