Area progression with SoM

#5
My personal opinion is to do the straight zoning without a load screen, but what you could do is add an event as you approach where the 'pop' is that fades out the music for that map, then another once you reach the new map that puts the new track back in. ‎  I cant recall though whether SOM has an option to 'fade' music out or just stop it altogether?

KF2 and KF3 did the music fade during zone loading.
- Todd DuFore (DMPDesign)
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Messages In This Thread
Area progression with SoM - by Verdite - 2011-10-08, 12:52 PM
Re: Area progression with SoM - by scott - 2011-10-08, 02:52 PM
Re: Area progression with SoM - by Verdite - 2011-10-08, 06:15 PM
Re: Area progression with SoM - by HwitVlf - 2011-10-08, 09:56 PM
Re: Area progression with SoM - by dmpdesign - 2011-10-09, 09:05 PM
Re: Area progression with SoM - by Verdite - 2011-10-09, 11:06 PM
Re: Area progression with SoM - by dmpdesign - 2011-10-10, 12:10 AM
Re: Area progression with SoM - by HwitVlf - 2011-10-10, 09:19 PM
Re: Area progression with SoM - by Verdite - 2011-10-10, 01:35 AM



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