(2014-12-29, 09:11 AM)HwitVlf link Wrote:Hiya QBF... saaaay, are you the guy whose always jumping over the lazy dogs?
Speaking of serious Brigandine mods, I really do wish someone would do a workover mod for this game. Not a reballance, but a complete new installment. It really wouldn't be that hard. I totally agree that there are quite a few creature types and spells that never get used.
As far as getting the AI to level up lower units better, theres a fairly easy way to accomplish that- simply tweak a routine to add a little XP to low level enemy units every turn. The game already does an evaluation of all enemy units and inventories every turn. That XP wouldn't be earned fairly, but I don't know if that matters as long as the game isn't too hard.
I tried to force this manually once - I went down to just one or two castles and sat there for like five or six years, hoping as the AI beat up on itself it would level some creatures up. Unfortunately, this meant A) I had to play on easy mode because of the stupid time limit, and B) it didn't work, because the AI is moderately bad at nurturing units as opposed to letting them die. I think an auto-exp mod/script would really help. If I knew anything about how to do it, I'd do that myself. And eliminate that dumb time limit too.
Edit: Not sure it should be only low-level creatures; a lot of enemy knights could definitely use it and even the mid-range critters the AI sometimes struggles to level up.