2015-01-21, 03:07 AM
(2015-01-20, 08:44 PM)HwitVlf link Wrote:Rovole, BGE is the sloppiest, most inefficient game I've ever seen. There are double copies of all kinds of data. I don't know how many members of E3 Staff continued on with Hearty Robin, but it seems like many aspects of GE were just plastered inefficiently over the original LoF by people who didn't really get how LoF was working. For example, there are segments of Japanese text that appear in LoF and are still in the data in GE, but are set to no longer appear in game. I don't know if it was error (using the 'end-text' tag instead of the 'next line' tag) or if an editor decided to block some lines and just didn't bother to remove the text. I pretty sure the game could have easily fit on a single disk if they had wanted to.
haha wow, I bet they didn't think they'd ever have the quality of their work discovered, much less owned up to. What about the digital re-release Brigandine got on the (Japanese) psn? Is there even a copy of the digital version out there on the net? I can understand if there might not be, since Sony keeps a tight leash on their soft, and firmware, and makes it hard to copy things they don't want copied. I had to mod my console hardware just to be able to have more than 4 characters in demon's souls.
Resident evil 2 on the n64 was lauded as an achievement in data compression. One can only imagine the hoops Capcom jumped through to get their game on a single cartridge, and keep in mind cartridge technology was less advanced than the plastic squares we have now. I suppose thats one reason why Capcom is still around, though struggling, and Hearty Robin is not.