2015-01-23, 10:31 PM
I have been obsessing over the Grand Battle Patch the past few days and having a blast. I really do enjoy the added difficulty, so thank you.
I would echo mostly what quick brown fox has said. It can get a little crazy. Rune Area specifically seems frustrating that every other knight gets to 7. Their flying units have the liberty to go nuts with that range. AGI boosts are tough too, and its really making me focus on magic. Giving them the extra rune power is great, and working exactly as intended and brings more monsters to the slaughter. Picking up a roided out knight via conquest does feel cheesey though, as I just got Charlene from Leonia at level 13 with 300+ rune power and 132 AGI, which instantly makes her one of my best units.
Also, has quests producing gear been modded? I recall in GE by the point I am at now most knights being suited in solid gear, and in this run I have some still unequipped. I quest heavily and have every single extra knight possible (I will link an AWESOME guide for this in case anyone wants.)
https://www.gamefaqs.com/ps/577660-briga...faqs/59007
The level 1 Salamanders are great. The freebie units that can cast meteor doom at level 1, not so much. If thats the trade off for having added difficulty, I'll take it.
Side question. Does anyone know how to create a Monk? I thought one could cross class Ranger / Priest and get Monk path. Are they available ONLY as a Priest hitting level 10? The reason I ask is cross classing an Expert Ranger with ANYTHING is incredible as it perma- gives you hit&away. I would love to get a monk with physical stats with hit&away and just go to town pushing all sorts of stuff into an oncoming breath attack.
I would echo mostly what quick brown fox has said. It can get a little crazy. Rune Area specifically seems frustrating that every other knight gets to 7. Their flying units have the liberty to go nuts with that range. AGI boosts are tough too, and its really making me focus on magic. Giving them the extra rune power is great, and working exactly as intended and brings more monsters to the slaughter. Picking up a roided out knight via conquest does feel cheesey though, as I just got Charlene from Leonia at level 13 with 300+ rune power and 132 AGI, which instantly makes her one of my best units.
Also, has quests producing gear been modded? I recall in GE by the point I am at now most knights being suited in solid gear, and in this run I have some still unequipped. I quest heavily and have every single extra knight possible (I will link an AWESOME guide for this in case anyone wants.)
https://www.gamefaqs.com/ps/577660-briga...faqs/59007
The level 1 Salamanders are great. The freebie units that can cast meteor doom at level 1, not so much. If thats the trade off for having added difficulty, I'll take it.
Side question. Does anyone know how to create a Monk? I thought one could cross class Ranger / Priest and get Monk path. Are they available ONLY as a Priest hitting level 10? The reason I ask is cross classing an Expert Ranger with ANYTHING is incredible as it perma- gives you hit&away. I would love to get a monk with physical stats with hit&away and just go to town pushing all sorts of stuff into an oncoming breath attack.